Six professionals collaborating around a laptop and documents in a meeting room, framed by Money Mart branding and a red and pink ribbon.

Momentum Financial Services Group · 2025–2026
Director of product design

I moved product design from fragmented requests and late-stage review toward a shared operating model with clearer intake, ownership, customer evidence, decision rights, handoff standards, and product-quality controls.

The goal was to make design easier to work with, less dependent on individual relationships, and better connected to product, engineering, operations, compliance, and business priorities.

9

workflow states

6

partner functions

7+

experience surfaces

Diagram of a product design operating model showing intake, triage, ownership, design, decisions, handoff, and QA, supported by business priorities, customer evidence, reviews, shared standards, engineering, and learning.

Design work was happening, but the system around it was fragmented

The design team supported a growing financial-services ecosystem across digital, assisted, and operational channels. The problem was not a lack of work. It was a lack of shared structure around how that work entered the team, how priorities were set, where decisions were recorded, when partners needed to participate, and how quality was protected through implementation.

Requests arrived through direct messages, email, meetings, Figma comments, and individual relationships. Feedback and approvals could live somewhere different from the original request. Designers worked across different product areas with limited shared visibility. Engineering did not always have a consistent definition of development-ready design.

As the organisation and product portfolio grew, that model would increasingly depend on coordination rather than clear ownership.

Before diagram showing requests from email, chat, meetings, Figma, and direct conversations flowing into product design and delivery, with status, ownership, feedback, and decisions distributed across multiple places.After diagram showing a structured workflow from request and shared intake through prioritisation, design, reviews, stakeholder decisions, development-ready handoff, design QA, and learning.

My mandate

My responsibility was to create the conditions for a small product design team to support a complex product organisation without every request, decision, quality question, or escalation depending on me personally.

Operating structure

Define how work enters, gets prioritised, moves through design, receives decisions, and reaches implementation.

Decision clarity

Clarify where product design has authority, where partners contribute, and when business, technical, regulatory, or operational decisions sit elsewhere.

Quality

Introduce review, handoff, development-readiness, accessibility, and design-QA standards.

Team capability

Create enough structure, context, coaching, and ownership for designers to operate with increasing independence.


I created one operating layer for design work

The first problem I addressed was visibility.

I established a shared product design workflow in Asana so requests, status, ownership, dependencies, decisions, feedback, and approvals could be traced in one place. New work entered through a structured intake rather than depending on someone knowing which designer to contact.

*Blocked sits outside the normal flow when a dependency stops progress.

Asana

Task context, status, blockers, ownership, decisions and approvals.

Figma

Design-specific feedback attached to the actual interface.

Intake form

Official starting point for new work.

People no longer needed to know the design team’s internal relationships to understand where work stood or what needed to happen next.

Recreated Asana board showing product design tasks organised into Backlog, Triage, Ready to Start, and In Progress columns, with task cards and ownership indicators.

I stopped treating design quality as something checked at the end

Better intake alone would not solve implementation quality. I introduced clearer review and handoff expectations so product quality had checkpoints before work reached customers.

Product designers began reviewing work with each other through recurring critique. Stakeholder review became a distinct decision point rather than an informal collection of comments. Engineering teams were onboarded to work from approved Figma frames, inspect components and states directly, and keep implementation questions connected to the source.

Design QA then created a final product-quality check before release rather than assuming that functional QA alone meant the experience was ready.

ControlPurpose
Design critiqueImprove judgement before stakeholder commitment
Stakeholder reviewCapture the decision and material cross-functional input
Ready for DevDefine when engineering should begin implementation
Figma Dev ModeGive engineering direct access to design specifications and states
Design QACatch experience discrepancies before production

I made customer evidence part of the operating model

I did not want design maturity to mean better internal process while teams continued making product decisions from assumptions.

We began building recurring ways to observe the experience beyond project-specific usability tests, including branch shadowing, frontline employee research, structured product research, and a repeatable FSR satisfaction programme.

The aim was to connect recurring evidence to prioritisation rather than let research disappear into individual project files.

Circular learning loop connecting product evidence, patterns and friction, design priorities, product decisions, delivered experiences, and measurement. Branch observations and FSR feedback provide additional insights.
Quarterly branch shadowing

Recurring observation of real staff and customer behaviour.

Biannual FSR satisfaction

A repeatable baseline for measuring employee experience with tools, communication and operational support.


I separated design authority from cross-functional authority

As product design became involved in more complex and regulated work, “everyone contributes” was no longer a sufficient governance model.

I defined decision boundaries so teams could distinguish a design recommendation from a business decision, technical decision, regulatory approval, operational constraint, or brand decision.

The principle was simple: one role owns the design recommendation. Other functions contribute expertise and retain authority over the decisions they are accountable for.

Decision typeAccountable function
Product experience and interaction qualityProduct design
Product strategy, scope and commercial prioritiesProduct
Technical architecture and implementationEngineering
Regulatory interpretation and approvalCompliance / Legal
Operational policies and constraintsOperations
Foundational brand strategyMarketing

Design decisions should happen as close to the work as possible. I step in when there is unclear ownership, material customer risk, accessibility risk, compliance risk, a significant business trade-off, or unresolved cross-functional disagreement.

Diagram showing Product Design at the centre, with arrows connecting Product, Engineering, Marketing, Operations, and Compliance/Legal to illustrate cross-functional collaboration.

The model had to work without me becoming the bottleneck

Early in the transformation, a significant amount of intake, prioritisation, review, coordination, and standards work flowed through me. That helped create structure quickly, but it was not the model I wanted to scale.

I began shifting ownership toward designers responsible for customer and operational problems rather than simply assigning work by platform familiarity. I also defined clearer role charters, decision rights, shared foundations, and specialist capability needs so more decisions could happen inside the team.

The next operating-model evolution

Director of product design

Experience foundations
  • Principal product designer
  • Dedicated
    Design system engineering partner
Content and communication
  • Content designer / UX writer
Product experience
  • Senior product designer,
    Lending & servicing
  • Product designer,
    Omnichannel experience
  • Product designer,
    Assisted & operational experiences
  • Product designer,
    Growth & acquisition

From: “Who knows this platform?”
To: “Who owns this customer or business problem?”


What changed

Design work became visible.

Partners gained a shared place to understand requests, status, ownership, decisions, blockers and approvals.

Design gained a defined lifecycle.

Intake, internal review, stakeholder decisions, handoff and quality checks became explicit parts of delivery.

Design and engineering gained clearer working agreements.

Development readiness, source-of-truth expectations, in-file collaboration and design QA reduced ambiguity around implementation.

Customer evidence became more systematic.

Branch observation and frontline feedback developed into recurring evidence sources rather than isolated research exercises.

Decision ownership became clearer.

Design, product, engineering, marketing, compliance/legal and operations gained clearer boundaries for recommendations, approvals and escalation.

The team model became less platform-centred.

The direction shifted toward ownership of customer and business problems, supported by shared foundations and clearer capability roles.


What I learned

A process is not an operating model.

The model only became useful when intake, ownership, evidence, decisions, quality and escalation worked together.

Visibility reduces coordination cost.

Teams should not need private conversations to understand where work stands or what decision is required.

Research needs cadence.

Customer and frontline evidence has greater organisational value when it continuously informs priorities rather than appearing only inside individual projects.

Governance should distribute judgement.

The objective is not to bring more decisions to the Director. It is to give people enough context and authority to make the right decisions themselves.

The organisation needs to evolve with its product scope.

The model that works for a small generalist design team will eventually constrain a larger, more specialised product organisation.